AI Insights · Timothy · April 2023
Top 5 Sandbox-like Games on Android in Africa Q1 2023
The top 5 sandbox-like games on Android in Africa for Q1 2023 showed varied performance in weekly downloads, revenue, and active users. Detailed insights available from Sensor Tower.
In the first quarter of 2023, the top 5 sandbox-like games on Android in Africa demonstrated diverse trends in their weekly downloads, revenue, and active user metrics. Data from Sensor Tower provides a closer look at the performance of each game.
Roblox had a notable presence with weekly revenue starting at approximately $94.6K in late December 2022, but it dipped to around $37.7K by mid-March 2023. However, it rebounded to $63.1K in the final week of March. Weekly downloads showed fluctuations, peaking at 94.3K in the week of March 20. Active users remained relatively stable, ranging from 2.6M to 2.7M throughout the quarter.
School Party Craft saw a mixed trend in downloads, with a high of 106.5K in early January, dropping to a low of 22K in early February, and later recovering to 84.8K by the end of March. Active users fluctuated, starting at 393.5K in late December, dropping to 268.7K in early February, and rising again to 397.6K by the end of March.
ZEPETO: Avatar, Connect & Live experienced varying weekly revenue, with a peak of around $1.3K in late January and a low of $215 in mid-March. Downloads were highest in mid-January at 79.1K but decreased to 35.8K by the end of March. Active users also fluctuated, peaking at 431.9K in mid-January and settling at 372.8K by the end of March.
Block Craft 3D: Building Game showed modest revenue, with peaks at $88 in mid-January and $76 in early March. Downloads varied, starting at 54.4K in late December, reaching a peak of 55.6K in early January, and ending at 48.2K in late March. Active users ranged from 252.1K to 310.4K, showing a trend of recovery towards the end of the quarter.
Craftsman: Building Craft had no reported revenue but displayed interesting trends in downloads, starting at 43.1K in late December, peaking at 58.7K in early February, and concluding the quarter at 34.9K. Active users ranged from 300.5K to 386.1K, peaking in early February and showing a stable trend towards the end of the quarter.
For more detailed insights and further data, visit Sensor Tower.